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Soaring and Electric Soaring

Remits for the 2007/8 Soaring SIG AGM to be held at Clareville on the 29th of December at 7pm

Note: Additions in proposals are shown as bold, underlined, deletions as Strikethrough and instructions in italic.

NZMAA Flying Rules: Section 5: Soaring                                        

Preface, F3J: Add an extra exception   Soar-SIG   

c) Winches may be used. The turnaround to winch distance should be 150m. Consideration must be given to the field layout so that winch lanes can be formed. The use of winches should be advertised prior to an event taking place. Winches must conform to the specifications as detailed in the New Zealand general soaring rulebook, section 5.2.2

Preface, F3F: Clarification of Scoring   Soar-SIG

For NDC Competitions at least 3 rounds should be flown with the best 3 round raw scores to count towards the final score. The scores are NOT to be normalized.

2.7 FAI CLASSES (see Section 5A) Insert an extra class   Soar-SIG

Class F3K                FAI Hand Launch Glider

3.8 CLASS I: HAND LAUNCH GLIDER

3.8.1 General.    Modify general rules to be in line with competition practice   Soar-SIG

a)       Variations to Rule 1.2 (Soaring - General Definitions - Model Characteristics) that apply only to RC HLGs are as follows: Maximum wingspan: 1500mm, Maximum weight: 600gm, Minimum nose radius: 5mm.

b)       All flights will be conducted without the assistance of launching devices, slope, ridge or obstacle lift as identified by the CD at the contestants' meeting.

c)       Each contestant must hand launch his/her own glider, or another person may launch the pilot’s model provided the pilot either touches the plane before launch or touches the thrower after the previous flight is complete.

d)       All launching and landing must be within a designated area, flying site (field) as specified by the CD, in order for flight time to count. A plane is inside if the nose of the plane is within the landing area boundaries. A typical launching area should be 100m x 50m orientated so that the longer side is perpendicular to the wind direction. Final size at the CD’s discretion.

e)       Each pilot is limited to one person as a spotter/timer on the field at any time.

f)        The flight time will be truncated. For example, a time of 27.99 seconds is scored as 27 seconds.

g)       Flight time commences when the model leaves the hand, and ends when the model comes in contact with any land based object, including people, or at the end of the working time -Time will be truncated. No rounding.

h)       All planes must be on the ground within 60 seconds after the final working time. Infraction of this rule will result in a zero score for the round.

i)         All heats will be flown “man-on-man” and scores will be normalized to 1000 points for each group. If Required - Groups will be announced in advance. Any pilot, who does not fly in his assigned group, will automatically receive a zero score for that round.

j)         There is no restriction on the number of planes a pilot may fly during a round or the contest, provided all planes are on the assigned frequency. Pilot may have only one plane on the field at any one time. Backup planes may be stored outside field boundaries. If a pilot decides to change planes during a heat, for any reason, the pilot must remove that plane from inside the field boundaries before retrieving new plane.

k)       Mid-air collisions will receive no re-flight consideration. Pilots should observe "Blue Sky" rules.

l)         There will be no transmitter pound. All pilots are responsible for obtaining the frequency peg before turning on the transmitter.

m)     Each pilot is responsible for the accuracy of his/her own score cards.

n)       Warm up and test flights may only be taken during the three-minute ready time before the upcoming heat and only by the pilots assigned to that heat.

3.8.3 National Decentralized Contest Format

Upgrade the NDC format and provide contest variation   Soar-SIG

a. An NDC contest will comprise 4 rounds, each of 10 minutes.

b. Within a round, contestants can launch up to 6 times.

c. Timing shall commence at the moment that the aircraft leaves the hand and stop when the aircraft comes into contact with either the ground or an object attached to the ground. An aircraft still in the air after the end of the round forfeits the score of that flight. (Note: The timekeeper must record the time and reset the clock rapidly in preparation for the next launch. Alternatively the timekeeper could have two watches available.)

d. Within a round, only the best 5 of the 6 flight times count. A maximum flight time is TWO MINUTES (120 points), with no penalty for a flight time in excess of the maximum. In order for the last flight to count, it must end before the end of the 10-minute round time.

The total time (in seconds) of the 5 best flights in each of the 4 rounds flown in one day are added together for each contestant.

b. Contest rules as per 3.8.1 except scoring as per 3.8.3.d below.

c. For NDC only, scoring will be the sum of the four rounds Raw Scores.

d. Four rounds as follows:

     i.            R1 – 10 Min working time. Total time - 3 minute max time per flight. Ten second penalty per throw after the first four throws.

    ii.            R2 - 10 Min working time. Five longest flights - 2 minute max time per flight

  iii.            R3 - 10 Min working time. Total time - 2 minute max time per flight Ten second penalty for each throw after four throws

  iv.            R4 - 10 Min working time. Three longest flights – 3 minute max time per flight. Ten second penalty for each throw after three throws.

See right for contact information and links to related resources:

 

 

Contact

Dave James (Secretary)
41 Chippendale Cr
Palmerston North

Telephone 06-354-3452
E-mail nzsoaringtc@hotmail.com

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Last updated Friday, 16 November 2007